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1) Character Classes

There are a total of 5 Oracle character classes, all with their own unique abilities.

i) Astromancer

This character class rely on Astrology, or study of the stars for divinations. Throughout most of its history, Astrology was considered a scholarly tradition and was common in academic circles, often in close relation with astronomy, alchemy, meteorology, and medicine.

Ability: Astromancers have the divine ability to reverse fate. In circumstances whereby all the battles of the Astromancer in one single day are of equal value (stake is the same for all battles), the Astromancer can choose to erase the records of one battle.

ii) Geomancer

Geomancy is a method of divination that interprets markings on the ground or the patterns formed by tossed handfuls of soil, rocks, or sand. Geomancers reply on their knowledge of Pythia’s topography to determine future events.

Ability: Geomancers are able cause physical disturbances to the land during battle to their advantage. For 3 times in a day, the Geomancer has the option of doubling down on their stake after 20% of the battle has passed. For example, in a 1 hour battle, before the 12 minute mark has passed, the Geomancer can choose to double down on his stake.

iii) Necromacer

Necromancy is the practice of magic or black magic involving communication with the dead – either by summoning their spirits as apparitions, visions or raising them bodily – for the purpose of divination. These mages of the dark arts are both shunned and fear by commoners for their unholy abilities.

Ability: Necromancers possess the ability to summon spirits for manipulation of time and space. For twice in a day, a Necromancer can choose to extend the battle time by a further 10 seconds.

iv) Pyromancer

Pyromancy is the art of divination by means of fire. Due to the importance of fire in society, pyromancy was one of the earlier forms of divination. Pyromancers were reverted as Gods as fire was an element as old as Nature itself.

Ability: Pyrcomancers are able to both conjure fire during battles as means of bolstering their own strength. For 2 times in a week, Pycromancers can claim the full reward for Seasoned Oracle by completing just 3 of the daily missions instead of 4.

v) Bibliomancer

Bibliomancy is the use of books in divination. The method of employing sacred books (especially specific words and verses) for 'magical medicine', for removing negative entities, or for divination is widely accepted practice as Bibliomancers are known for using their abilities for the greater good.

Ability: The Bibliomancer abide by their life long quest of providing the truth for purposes of healing others. For once in a day, the Bibliomancer can choose to erase the records of one of their Guild members’ battle. The said member must have engaged in battles all consisting of the same stake in that day.

2) Monster Classes

There are 5 types of Monster Classes. Due to their differing abilities, each monster requires differing battle timings for conquest.

i) Typhon

The “Father of all Monsters”. Typhon is considered the most powerful and deadliest of all creatures in Pythia mythology. His appearance would be accompanied by a devastating storm and his true form was thus hard to be described accurately. The first of the Oracles had defeated Typhon in year 78 of Pythia but they could not kill the monster and he lies in a sealed mountain, plotting his comeback. To defeat Typhon is a task of Herculean effort but the rewards are the most handsome around.

Battle time: 24h

Payout: 97% of stake

ii) Echidna

The “Mother of Monsters”. Echidna was half a winged woman with glittering eyes and half a huge, scaly serpent. She had a seductive woman's face and a reptile’s body. She was immortal and used to drag her victims to earth-shattered pits where she liked to devour them alive. Second in power only to Typhon, defeating her would also require considerable time and plotting.

Battle time: 12h

Payout: 94% of stake

iii) Hydra

The Hydra is sea monster with serpentine features and many - many - snake heads. Indeed, when someone cut off one head, two others sprouted in their place. The early Oracles only managed to defeat Hydra by burning the beheaded neck before the two new heads sprout. Due to the complexity of Hydra’s body structure, it cannot be defeated with just a few swift blows. But do take caution to not overextend yourself due to the uncompromising nautical conditions.

Battle time: 1h

Payout: 87% of stake

iv) Cerberus

Cerberus is the three-headed dog that stands guard at the Gates of the Underworld, making sure that no dead soul would escape and no living man would enter the realm of the dead. These monsters are infamous for their tenacity and stamina. Do not engage in long battle or you will fall first.

Battle time: 5 minutes

Payout: 80% of stake

v) Mares of Diomedes

The Mares of Diomedes, were a herd of man-eating horses in belonging to the Typhion. They are usually kept tethered by iron chains to a bronze manger. Whilst fearsome in bite, these creatures are not known for their dexterity. A quick battle will ensure your victory.

Battle time: 1 minute

Payout: 79% of stake

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